Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment. Due to the unique interactivity and immersive multi-sensory nature of virtual reality technology, its application in interactive art is very broad and suitable. Virtual reality technology has provided artists with a convenient and effective means to immerse viewers in their own works. Artists have been trying to express their feelings and vent their emotions through works. Many artists are beginning to embrace these new technologies and among all these new technologies, Virtual Reality has become a hot spot. The transformation of these concepts laid the foundation for the development of the interactive art.Īfter the 1990s, computer technology developed rapidly and it becomes a new technical support for interactive art. Roy Ascott proposed that the interaction between the spectator and the art work is the core of art. When time comes to the end of 20th century more art creators are beginning to value the participation of the audience in their work. Marcel Duchamp has said: “The spectator brings the work in contact with the external world by deciphering and interpreting its inner qualifications and thus adds his contribution to the creative act.” This shows that the participation of the spectator is also an important part of the creation of artistic works. They tried to make the painting looks different at different angles by adjusting the colour or make the sculpture seems to move with the movement of the spectator by using ingenious carving. After that, some of the artists have gradually incorporated the audience as part of the artistic creation. This artwork has been completed before the spectator appreciates the artwork. Nowadays, interactive art has become one of the most popular art form.Īt first, most of the artistic expressions are unilateral expressions of art creators: They create a painting or a statue for the spectator. Since 1990s, computer technology began to be widely used in interactive art. The earliest concept of interaction can be traced back to the beginning of the last century and the using of digital technology in this area did not appear until the end of last century.
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